Put your WebXR game in front of players
NXT/WebXR is where people with a Meta Quest, Pico or other headset come to find WebXR games and experiences, and play them straight from the browser. If you have built one, it belongs here.
What you get
- A place in the feed. Players browse the catalogue as trailers in their own room and pull a game towards them to start it. Yours is one pull away.
- A stereo 3D trailer. Every experience in the catalogue is shown with its own trailer, made for headsets.
- Its own page on nxtwebxr.com, like The Escape Artist's: the trailer, what it is, who made it and how to play it, with the structured data search engines and AI assistants read, and your name and link on it.
- A category page and similar games that send players from one game to the next.
- It costs nothing and you can ask for removal at any time, from the link at the foot of the home page.
What we look for
- It runs in a headset's web browser over WebXR: no download, no account needed to start playing.
- It works on Meta Quest 3 and Quest 3S. VR, mixed reality and hand tracking are all welcome.
- It is something people want to come back to, or tell a friend about: a game, a toy, a world, an artwork.
The Featured on NXT/WebXR badge
Already in the catalogue? Put the badge on your game's page or itch.io page so players can find the rest of the catalogue, and link it to your game's page here. Copy this and replace the address with your game's page:
<a href="https://www.nxtwebxr.com/games/your-game/"><img src="https://www.nxtwebxr.com/badge.svg" width="232" height="52" alt="Featured on NXT/WebXR"></a>
Building with WebXR
New to it? Start with what WebXR is and what you can build with it, then look at how others did it: The Escape Artist and Dead Secret Circle were made in Wonderland Engine, Moon Rider and A-Painter in A-Frame, Three Quake in three.js, Tumbleweed Defender in Needle Engine.